So first, out with the old. Things I sold off in 2011:
- Several boardgames that I will not miss. Instead of keeping games just to keep them, I decided that if I did not like a game, I would just sell it.
- All GW products. At this point, I do not own any GW products except for my blood bowl teams. I do not miss those games one bit
- Uncharted Seas. After playing Dystopian Wars several times, I decided that I no longer needed Uncharted Seas. Dystopian Wars uses a similar system but it combines air, ground, and naval. Unfortunately, at the end of the year, Spartan Games decided they would make some "rules clarifications." By clarifications, they mean rules changes and big modifications. This game is now on the back burner again until the new rulebook comes out so I do not have to shuffle through the old rules and 3 separate PDF documents.
- Infinity. Overall, the game was decent. However, the rules were a pain and hard to memorize unless you played it all the time. The biggest flaw in the rules is that the books do not come with any scenarios. Unfortunately, the game requires scenarios to be good. Otherwise, there is no reason for either side to leave cover. I could make my own scenarios but I am lazy and frustrated by game companies that do not produce a complete product. Most importantly, this game was beaten out by Urban War which I will discuss later.
In with the new. What I focused on most in 2012:
- Solo Boardgaming. I spent a lot of time playing solo boardgames. I found two companies that focus on the solo gamer, DVG games and Victory Point Games. Both companies produce hi quality and fun solitaire games. I cannot say enough about the two companies and their games.
- Combat Commander. I got to play tons of my favorite WW2 board game, Combat Commander. If you have not played it, do yourself a favor and check it out. It is by far the best war-game I have ever played.
- Gears of War. This game was released in August this year by Fantasy Flight Games. It is an awesome cooperative sci-fi dungeon crawl game.
- Warmachine/Hordes. Mark II of the rules turned out to be a terrific second edition of the game. I got in several games with one friend and even got another friend to dust off his models after 7 years. These rules are by far the best set of rules I have seen. Whether you like the game or not, the rules are airtight. They are relatively short, easy to follow, and are very comprehensive. It is one of the few games I have played where the answers to questions that pop up are always in the book.
- Urban War. This game took off like wild fire for me. I tried the first edition a few years ago with my friend Tim. We both thought the game was decent, especially since it was skirmish based and only had about 10 models a side. However, the rules were written between 3 magazine articles so it was tedious and hard to find stuff. It never got played again. This summer, while cruising on the net one night, I found that they released a second edition of Urban War. Luckily, the rules were released as a PDF so I had to buy them. I read through them and loved what they did to the game. They kept the core of first edition but streamlined it and made it a quick, simple game. My friend Rob and I tried it and we were immediately hooked. Armies are roughly 8-12 models and the game is very scenario oriented. The company is fantastic (Urban Mammoth) and has posted at least 15 scenarios in addition to the several included in the rules. Games take about an hour, they are always close and each faction has its own play style. This game is perfect for me in every way.
- Malifaux. This game is a skirmish game that hit the scene in 2010. I have been playing it since it came out and overall it is a decent game. Again, this is a skirmish game and each army has about 6-8 models. The games play in an hour or so and overall the game is decent. I think there are some play balance issues but if you play with the right people the game is fun. I expect this to get less play in 2012 and I will likely sell of some of my collection.
- Two Hour Wargames. I have had mixed feelings about this system for years. Originally, when Ed from Two Hour Wargames started pumping out rules, I began to purchase them to support him, especially since he was from Arizona. The most intriguing part of the game company is that all of their games are designed to be played solo, cooperatively, or against each other. This is a very unique concept. About 4 years ago, I sat down with Tim and tried THW's WW2 game NUTS!. About 20 minutes into the game, we were both miserable. The rules were poorly written and disorganized. We called the game a disaster. About 6 months after that, my friend Tom and I decided to try another one of the THW games, All Things Zombies. This time, we played on the same team fighting against the evil horde. This game was more enjoyable than NUTS! but the rules were poorly written and hard to find things you needed during a game. Since the game of All Things Zombies, I have purchased almost every rules set THW has produced but I never played them. The games seemed to play themselves and quite honestly, the rules are so poorly written that I did not want to deal with them. Oddly enough, as I became so interested in solo games this year, I decided to give them another try. My friend Jerry was nice enough to run me through a game of 5150 Star Army, Two Hour Wargames' new sic-fi game. It was amazing. I have never played such an immersive miniatures game before where I felt like I was playing out a story. Don't get me wrong, the rules are still horribly written and it is impossible to find things in the rule book, but I am willing to over look that for such a fun solo game.
- Blood Bowl. The end of year saw a resurgence of this classic board game. A friend of mine started a league in December and it was tons of fun. The second league should be starting in January.
Flames of War. FOW has a huge resurgence this year and I was able to get a lot of games in. I hope to continue this trend.
Where do we go from here:
2012 should be a great gaming year. I expect to have a lot of free time and I plan on splitting my time between board gaming and miniature gaming.
Boardgames I am looking forward to playing:
- Combat Commander
- Commands and Colors
- Gears of War
- Descent (second edition releases first quarter!)
Miniature games I expect to play:
- Lots and lots of Urban War
- Warmachine/Hordes
- Two Hour Wargames
- Blood Bowl
- Force on Force. This game is from Ambush Alley Games and produced by Osprey Publishing. I recently bought the rules and some scenario packs. The system looks very interesting and I want to try these in the coming year. Basically, the games focus on platoon based actions which is the largest I like my games to get.
- Tomorrow's War. Sci-fi version of Force on Force.
- Flames of War. I still really like this game. I would like to round out my mid-war Germans and mid-war Russians this year.
- HOTT. Several of us have toyed with small scale fantasy games for a while and this year is probably going to be the year we give this game a shot.
As 2012 continues, I am sure that I will come up with some more gaming ideas. I am sure I will focus on skirmish gaming since that is my favorite. Possible genres include Old West, Pirates, WW2, fantasy, Gothic Horror, and Pulp.
Let's see what the new year brings. Happy New Year!


